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The originial article can be found here
Activision’s “Call of Duty” is the best selling franchise in video game industry history. It comes as no surprise that any bit of information regarding the latest installment of the series is considered “big news.” It’s just our luck that this week happens to be E3 and information on the latest Call of Duty title is abundant.
Multiplayer has always been the shining star of “Call of Duty” franchise. The single player has always delivered the goods, but the nonstop re-playability of the multiplayer is what made it the multi-billion dollar franchise that it is today. The problem that the series faces lately is its inability to innovate; with E3 we have discovered a new rumor that suggests all of this has changed.
Ever since “Call of duty 4: Modern Warfare”, the multiplayer has always focused on a three tier “perk” load out. Each tier would have a set amount of perks that relatively countered each other. Players could create “classes” focused on stealth style game play or an all out rushing style class. To compliment these perks, kill streaks were set based on how long you went with out dying. On top of these “load outs” players always got a primary and secondary weapon plus some form of equipment: lethal grenade and tactical grenade.
With “Call of Duty: Black Ops 2” Treyarch plans to change all of that. The three tier system has been replaced with a 10 point allocation system. Guns, attachments, equipment and perks will not all take up allocation points. For example, you could allocate all your points toward starting out with 2 primary weapons, or you could allocate no points to weapons and start out with a standard knife, get a kill, and steal a gun. The allocated points not used on any weapons would allow you to use them toward a select amount of perks.
This is an interesting take on the series and it will put many fans into culture shock. I’m excited for it as the series has run stale, considering “Modern Warfare 3” was an abortion of a game that has been broken since day one. I can’t help but wonder if Treyarch will include a “classic” style game mode on the side in order to keep players that are unable to cope happy. Either way, with more gameplay being shown this Monday on the “Jimmy Fallon” show, we will hopefully see some direction or insight into Black Ops 2’s multiplayer and more importantly, this rumor.
Halo 4 will have even more assassination
The original Article can be found here
343 Industries hosted a panel at Comic-Con to discuss some of the multiplayer details in Halo 4 for the Xbox 360 and some of the information naturally made its way out to the internet. We've got nuggets on levels, specializations, mode specific assassinations and more.
One of those individuals lucky enough to attend the Halo 4: A New Campaign and Halo Infinity Multiplayer panel posted some of the information about the Halo 4 multiplayer over at NeoGAF.
343 Industries is taking an RPG approach to the Halo 4 Infinity Multiplayer experience to allow gamers to customize their character to fit whatever different style of play they prefer. As players progress through the levels, they'll unlock armor modifications and emblems. The special edition of Halo 4 will allow early access to some of these.
Once players reach the level cap for their player, they can re-enlist into difference specializations such as sniper, gunner, etc.
Many of the classic multiplayer modes have been altered for Halo 4. We've already covered how Team Slayer is now Infinity Slayer but there's also Regicide which introduces a new twist on Free For All with one player in the role of the King and all the others trying to kill him. Another possibly controversial change is that the flag carrier in Capture the Flag can now use his his pistol. 343 Industries Creative Director Frank O'Connor responded to complaints on the NeoGAF forum by saying, "Flag pistol is about feeling a shade less helpless. In reality it won't be a good idea to engage, even in a team situation but you'll feel more empowered for the run."
Assassinations have received a makeover in Halo 4 as there are now mode and context specific assassinations. For example, the flag carrier in Capture the Flag will knock players down and stab the flag through the enemies head or chest. Meanwhile in Oddball, the ball carrier will deliver an uppercut with the ball. Oddly, players will disintegrate after being assassinated.
Halo 4 Matchmaking
The original article can be found here
We love when game developers engage with the community online because they typically provide interesting insights into the minds of studios that you don't really see in press releases and official interviews. In Halo 4's case, 343 Industries Franchise Director Frank O'Connor responded to a fan's concern on Saturday about matchmaking in the upcoming Xbox 360 title by using a wedding DJ as a metaphor.
O'Connor posted the following at the NeoGAF forums as he tried to artfully and humorously explain 343 Industries approach to coming up with the matchmaking playlists for Halo 4.
Matchmaking is like being a DJ at a Wedding - you can hook people with the old crowd pleasers - Team Slayer, Bon Jovi - but there are lots of different people at a wedding. Old people, young people, cool people, buttrock fans. A great DJ will pick a playlist that has something for everyone, but adapts to the audience. He or she will start pulling tracks out of his boxes that he thinks the audience is going to like - and when they do, they dance. They have fun. Everyone is happy.
Every now and then he or she will accidentally put in a Macarena or Who Let the Dogs Out, and only Granny Wu will still be dancing, but even she deserves one turn on the floor. Some of the people at the party will simply plug in their headphones and sit at their own table, head bobbing to MLG, or some other new outfit. But a great DJ, a truly influential and amazing DJ, will introduce the audience to a track they all love, and that they'll be humming for years.
When our DJs show up at this particular wedding, for the first dance, they'll have a small box of records. Ones they know will work, more or less, and keep people dancing. Adapting to the crowd, growing the selection slowly but keeping it tight, focused, good, that's the hard part. These are new DJs and they have a couple of new tracks.
Drop the mic. Halo 4 lands on retail shelves on November 6.